You don't have to kick everyone to death: there's a steady supply of sharp, rusty, and spiky melee weapons to collect along with bows and throwing knives for ranged attacks, and explosives like mines and grenades. I know, it's not a kick, but it's still an awesome (and hilarious) finisher and a stylish way to get down to street level. There's a satisfying headstomp for mashing a fallen enemy's brains into goo, and even a move that lets me run right into a dude, knock him off a roof, and ride his body all the way to the ground, smashing his skull into the pavement. An air kick lets me target a foe from above, leap down, and drive my foot into his face in glorious slow motion. Feet firstĪlong with my beloved flying two-footed kick, there's more fun foot-related skills: a vault kick, which lets me use a stunned foe as a springboard to launch myself, boots-first, into his comrade (and if my kick stuns him I can simply turn around and springboard back to deliver another kick to the first guy). And most skills are distinct and useful enough to change the way I approach both fights and parkour. Each time I had a point to spend, I really had to consider what would have helped the most while I was getting my ass kicked for the past few hours. It makes progress feel earned, something I really have to struggle to accomplish, and it makes deliberating over which skill to pick feel important. Whereas a game like Far Cry 6 would have thrown loads of exciting weapons and skills at me immediately, in my first 10 hours of Dying Light 2 I'd only added a couple of extra moves to my arsenal. Progression is slow: every enemy I kill and wall I climb sends a trickle of combat and parkour XP into my bank, and only once I've leveled up those talents am I given a single point to unlock a new move from the two skill trees. The first few hours of Dying Light 2's feel shaky, slow, and clumsy-I miss my jumps frequently, hesitate at the ledge of every building before leaping, frequently run out of stamina while climbing, and hammer away at zombies with ineffectual weapons like table legs and baseball bats. I'm a complete klutz, a disgrace to the art of climbing walls and running on rooftops. I'm not yet a dynamo of flying kicks and fluid parkour when I arrive in Villedor.
0 Comments
Leave a Reply. |